Computer Aided Color Appearance Design Using Environment Map Based Lighting

Material Design in Environment Map Based Lighting
Material Design in Environment Map Based Lighting
Title: Computer Aided Color Appearance Design Using Environment Map Based Lighting
Authors: Clement Shimizu and Gary W. Meyer
In Eurographics Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 2005 (Girona, Spain)

Abstract: A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time.

 BIBTEX CITATION
@inproceedings{shimizu0002,
    author = {Clement Shimizu and Gary W. Meyer},
    title = {Computer Aided Color Appearance Design using Environment Map Based Lighting},
    year = {2005},
    booktitle = {Eurographics Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging},
    pages = {223--230},
    month = jun,
}