Super CubeMapper is a simple yet advanced solution to generate and send real-time cube maps or 360 equirectangular texture maps from Unity3d based applications to other applications via texture sharing (Spout, Syphon, NDI).
Dr. Clement Shimizu and the Elumenati
(available on the Unity3D asset store)
All posts by clement
Songs of The Lost

Commissioned for MIF festival in Machester, England
Paloma Dawkins Game Concept & Direction
Jlin Composer
Dr. Clement Shimizu Program Architect
Pariah Interactive Game Developer
James B Stringer Game Audio Designer
Ashley Obscura Writer
Brennan Letkeman 3D Artist
Evan Lovejoy Concept Artist
Dan Hett Technical Producer
Download it here:
https://palgal.itch.io/songsofthelost
Pirate Jam 2019 Contestant

Dr. Clement Shimizu was a contestant on Pirate Jam 2019 in Thailand. This game jam, had contestants build video games while sailing through Thailand on a fleet of yachts. Clement teamed up with Paloma Dawkins to create Award-Winning Virtual Plant game that won the top prize.
The game combined procedural life through L-Systems with hand-drawn art animations in a plant growing simulator.

You can learn more about Pirate Jam here:
https://www.pirate-jam.com/
And see the season 2019 here (there are 5 episodes):
https://www.youtube.com/watch?v=R7UyWCvMsK4
NASA – Major Space Act Award


Hacked Atm Machine
Babycastles Bank Manhattan’s Deposits Only is a video game built out of a hacked ATM machine for Babycastles gallery. The purpose of the game is to raise money for the gallery. The ATM was hacked to only accept money via a coin and bill slot and not give money out. The high-score screen shows how much money was donated to the gallery. Since its delivery, the game has brought in thousands of dollars in donations.
Dr. Clement Shimizu – ATM Hack
Krll Honn – NodeJS based high score screen
Levi Yourchuck – Machining


Cyclorama
Elumenati World Viewer


Worldviewer uses the Omnity “Perspective Projection Mapping” toolkit for projection mapping the earth visualization data onto any type of display surface using a wide variety of video projectors, lens, edge blending, stereoscopic, and camera calibration technologies. Omnity was devloped by Clement Shimizu and D’nardo Colucci for the Elumenati and was based on a publication titled OmniMap Perspective Projection Mapping authored by Clement Shimizu and com during graduate school.
Title: Elumenati Worldviewer
Credits: Clement Shimizu and the Elumenati (Clayton Hooker, D’nardo Colucci)
http://www.elumenati.com/products/software/worldviewer/
口付け – A Video Poetry

Title: 口付け – A Video Poetry
Artists: Pracilla Devanzo and Clement Shimizu
More Info: 1080p@24p Freelensed Video, 5:34
Location: Filmed in Porto, Portugal, March 2016.
Music: Tetine – Mata Hari Voodoo (Used with permission)
Exhibition: Funarte MG, Belo Horizonte, Brazil, May 30th 2016
Exhibition: Tran(S)arau – do Pulso à Virilha – 2ª Edição in Coimbra, Portugal, May 26th 2016
Virtual Mosque Dome Simulator for Children’s Museum of Manhattan

This beautiful video showcases Elumenati’s installation for the Children’s Museum of Manhattan’s America to Zanzibar: Muslim Cultures Near and Far exhibit. It uses Elumenati WorldViewer software for a 3D exploration of mosque architecture projected inside of a Geodome display.
“When the Children’s Museum of Manhattan began work on our exhibition six years ago, it was our dream to be able transport visitors around the world. With the help of the Elumenati’s amazing GeoDome Panorama and WorldViewer, that dream became a reality.” — Andrew Ackerman / Executive Director, Children’s Museum of Manhattan
Content: Lizzy Martin and the Children’s Museum of Manhattan
Software: Clement Shimizu and Clayton Hooker for The Elumenati
Press: The Muslim Culture Exhibition on TRT Showcase
DreamWorks DreamPlace Virtual Sleigh Ride
DreamPlace is an unforgettable journey inspired by a child’s most memorable experience of meeting Santa Claus. DreamPlace will take families on a magical sleigh ride to the North Pole with the help of Shrek and his Friends. -DreamWorks Animation WebsiteElumenati was enlisted to produce the Virtual Sleigh Ride that is part of the DreamWorks DreamPlace.
Panorama display: http://www.Elumenati.com
OmniPlayer Software: Clement Shimizu for Elumenati
Ride Automation and Building Experience Design: Parker3D
A Computer Aided Color Appearance Design System for Metallic Car Paint

Abstract: A computer aided design system for determining the color appearance of metallic automotive coatings has been developed. A sketch based bidirectional reflectance distribution function design interface allows simple concept art to be used to style new metallic car colors. The final design is specified using industrial measurement standards for metallic color appearance, and paint formulations are determined by employing an automotive refinish system. A virtual collection of existing automotive paints, specified using the measurement standard, is provided, and tools for searching this database, for both design and manufacturing purposes, are described. The system is assessed by using it in industrial and educational design studios.
Title: A Computer Aided Color Appearance Design System for Metallic Car Paint
Authors: Clement Shimizu and Gary W. Meyer
Published in Journal of Imaging Science and Technology, 59(3): 030403-1–030403-10, 2015.
Society for Imaging Science and Technology 2015
Presented at 23th Color and Imaging Conference 2015 (CIC23)
Downloads: | [PDF] |
BIBTEX CITATION
@inproceedings{shimizu2015,
author = {Clement Shimizu and Gary W. Meyer},
title = {A Computer Aided Color Appearance Design System for Metallic Car Paint},
year = {2015},
booktitle = {Journal of Imaging Science and Technology}
}
Interactive Projection Mapped Water Wall w/ Kinect and Unity3D
Automotive Design Course at the College for Creative Studies

The students of the College for Creative Studies
As visiting scholars, Clement Shimizu and Gary Meyer helped teach a special course at the renowned College for Creative Studies. The industrial design department offers an automotive design course where students design a car from concept art to fully painted clay mock-up. The students used the BRDF Design Suite to pick and design colors for their concept vehicles. The colors were formulated and sprayed onto clay models.
Image Based Appearance Design

A special rendering engine was designed to allow for real time material editing when using high dynamic range environment maps. In this image Ford’s S Studio was photographically captured using hundreds of photos from various angles and exposures. This environment map is used for interactive design and realistic rendering of automotive paints.
Vinyl Cut #GALLERYPAIGE Bench

3D Pac-Man
Surround View Flight Simulator
#DrawArt for @MuseumPaige
Computerised Colour

Title: Computerised Color
Authors: Cynthia Challener
Published in Polymers Paint Color Journal Vol 202 no 4573 June 2012 pages 10-11.
Downloads: | Article Text Scan |
BIBTEX CITATION
@inproceedings{Challener2012,
author = {Cynthia Challener},
title = {Computerised Color},
date = {June 2012},
booktitle = {Polymers Paint Color Journal Vol 202 no 4573}
}
Raul Osorio’s Project Runway Season 10 video application
Stop Motion Christmas : Munny’s Night Out
By Clement Shimizu
With Denny Park, Nick Lee, Helena Shimizu, and James Sommerfeld
A *Munny escapes his box at the toy store and goes on the adventure of his life. He explores the toy store and runs wild through the shopping mall decorated for the holidays. Inspired by Corduroy by Don Freeman and also Jigglypuff from Pokemon. Continue reading
PhD. Thesis: Computer Aided Design for Color Appearance

By: Clement Shimizu
Adviser: Gary W. Meyer
This research documents the creation and application of the first complete computer aided design system for color appearance. In this thesis, the fundamental components of computer aided geometric design (CAD) are applied to computer aided color appearance design (CACAD) including visualization, design, analysis/optimization, and scanning/prototyping tools. A series of experiments demonstrate the CACAD system’s maturity by showing that it is effective at designing, visualizing, and formulating paints in a wide variety of real world situations.
Continue reading
Color Styling Tools
Cave Art Interactive
By: Clement Shimizu, The Elumenati, Patrick Bradely, and The Chicago Field Museum
This interactive exhibit invites visitors to use Wii controllers inside of a dome to explore historians’ theories on the origins of Cave Art. The Elumenati produced Cave Art in collaboration with the team at the Field and animator Pat Bradley, as part of the Mammoths and Mastodons exhibit currently touring museums around the country.
Cave Art Interactive installation won the 2011 Silver MUSE Award, an honor from the Media and Technology arm of the American Association of Museums.
A Computer Graphics System for Examining Paint Color Collections

Predicting and Fixing Geometric Color Mismatches

Authors: Clement Shimizu and Gary W. Meyer
Color mismatches that result from geometric misalignment are studied. Differences in color can result when adjacent parts of an object are coated with the same paint but are not aligned to create a continuous geometric surface. The color difference that results due to shading can be accentuated by the use of metallic and pearlescent paints with goniochromatic properties. A metric is developed for determining when the color difference is large enough for the misalignment to become apparent. A technique is also presented for selecting a paint that matches the adjacent part and creates the illusion of geometric continuity even though the two parts are misaligned. Continue reading
Valentine’s Day Photo Funbooth

A Tendercakes’ Kissmas

“Bust out the strawberry lip gloss and meet us under the mistletoe! We’ve turned boring ol’ Christmas on its ear this year with a sexy holiday party – Tendercakes style!”By: Clement Shimizu
Director of Photography: Stephen Stephens
Featuring: Tendercakes and Beatrix Jar. (Clip of Snails from Claude Nuridsany’s Microcosmos used without permission)
Music Selection: Tendercakes and Millions Billions
A Tendercakes’ Kissmas was a kissing centric video for a Kissing Themed Xmas Party, hosted by the fabulous sister DJ duo Tendercakes! Continue reading
Automotive Spray Paint Simulation
OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces

Horror Movie Mashup

VR Spray Painting for Training and Design

Authors: Jonathan Konieczny, Gary W. Meyer, Clement Shimizu, John Heckman, Marty Manyen, and Marty Rabens
A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system. Continue reading
Creating Metallic Color Sequences for an Architectural Wall

Authors: Seth Berrier, Gary Meyer, and Clement Shimizu
A metallic paint scheme for an architectural wall is created using computer aided color appearance design techniques. New computer graphic hardware that allows real-time rendering of complex reflectance functions is employed to produce photo-realistic images of the metallic paint applied to the surface of the wall. An interpolation scheme is developed that permits one and two dimensional metallic shade sequences to be determined between individual bricks in a single row of the wall and between the complete rows of bricks that compose the wall. Paint formulation software, originally developed for auto refinish applications, is used to determine the paint mixtures necessary to realize the metallic colors in the design. A prototype of the wall is constructed and exhibited in a museum gallery. Continue reading
The Wall of Inspiration: A Computer Aided Color Selection System
MN Artists Mashup
Houminn Practice’s Cloak Wall

Team: Marc Swackhamer of HouMinn Practice; Seth Berrier, Clement Shimizu, and Gary Meyer of the University of Minnesota; Allan Rodriguez and David Griffus of DuPont Performance Coatings
The prototype of the Cloak Wall was exhibited in the Goldstein Museum of Design. The key colors in the color scheme were selected directly from the photograph of the intended site using the BRDF Design Suite and interpolated mathematically.
Susannah’s Mouth

Featuring: Susannah
Description: Susannah’s Mouth was produced for an art party called Dead Sexy 2 at Kingman Studios-known for its wild and hedonistic atmosphere. This video is part of a series of party videos and art installations that focus on a single body part to the point of fetish.
This is the Color

Metallic Foil Logo Designer

A Handheld Flexible Display System

The Wall of Inspiration

Computer aided design of automotive finishes

Authors: Gary W. Meyer, Clement Shimizu, Alan Eggly, David Fischer, Jim King, and Allan Rodriguez
The principles of computer aided design were applied to the creation of new automotive finishes. A computer graphic program was written that allows the user to interactively adjust the surface reflection properties of an automotive paint and visualize the appearance of that paint on a three dimensional surface. The program gives a designer intuitive controls over a second order polynomial that defines the color of the paint at a series of aspecular angles. An automotive stylist was permitted to use the program and design three new automotive paints that had never been manufactured. Formulations for the designed paints were determined by inputting the desired aspecular measurements into an automotive refinish system. The new paints were mixed and sprayed on metal panels. Comparisons between the actual and simulated finishes were judged to be adequate by those involved in the experiment. Continue reading
Computational Automotive Color Appearance

Authors: Gary W. Meyer and Clement Shimizu
A computer graphic system has been developed that permits the interactive design of new automotive finishes. The software makes use of a reflection model for car paint that is based on industry standards for measuring the appearance characteristics of the paint. These measurements include gloss for the clearcoat and three aspecular measurements for the metallic basecoat. The program interface provides a means for altering the reflectance properties of the paint and for visualizing the effect of those changes on the color appearance of the car. The desired aspecular measurements for the new paint can be input to a paint formulation system so that the paint can be manufactured. A test of the system shows good correspondence between the designed and the fabricated paint. Continue reading
Computer Aided Color Appearance Design Using Environment Map Based Lighting

A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time. Continue reading
Interactive Goniochromatic Color Design

Authors: Clement Shimizu, Gary W. Meyer, and Joseph P. Wingard
An interactive program has been developed to assist in the design of new goniochromatic colors. The program gives the user a unique set of controls over a second order polynomial that defines these color families at a sequence of aspecular reflection angles. One approach, based on traditional metallic colors, allows the user to adjust the average hue, saturation, and brightness of all of the colors interpolated by the polynomial. Another method, appropriate for the newer effect colors, permits the designer to establish face and flop colors to be reached at either end of the interpolation. In a final technique, variations produced by adjusting model parameters can be evaluated and selected. Continue reading