5 Player 3D Pacman By Dr. Clement Shimizu and Keita Takahashi
For Keita Takahashi’s Zooming Out exhibition at Telfair museum, Dr. Clement Shimizu was invited to develop a new iteration of 3D-Pacman. Keita Takahashi requested a 5 player pacman slightly tweaked rules. Because of the immersive nature of the space, the installation called for 5x wireless arcade joysticks color coded to Inky, Blinky, Pinky, Clyde, and Pacman. It was also important that the joysticks stay paired so the color codes would stay paired and consistently color coded.
I ended up building my own 2.4 GHz wireless joystick system that would keep all consistent and reliable without having to deal with bluetooth pairing which can be problematic in a museum environment. My friend Trevor McDonald helped with 3D printing the enclosures.
3D Pacman Game Dr. Clement Shimizu and Keita Takahashi Original Pacman Game By: Toru Iwatani property of Namco Bandai Original 3D Pacman game for Babycastles 3D Printing by: Trevor McDonald Feb 2019 Telfair Museum
I was invited back for Pirate Jam 2020. It was a crazy time because when we started the trip it was at the rising edge of COVID. In this video, you can see me talk about combining stop motion clay animation with 2D sprite animation game engine technology to animate a Dragon. You can see the final game and makeshift arcade cabinet below.
Super CubeMapper is a simple yet advanced solution to generate and send real-time cube maps or 360 equirectangular texture maps from Unity3d based applications to other applications via texture sharing (Spout, Syphon, NDI).
Dr. Clement Shimizu and the Elumenati (available on the Unity3D asset store)
Commissioned for MIF festival in Machester, England Paloma Dawkins Game Concept & Direction Jlin Composer Dr. Clement Shimizu Program Architect Pariah Interactive Game Developer James B Stringer Game Audio Designer Ashley Obscura Writer Brennan Letkeman 3D Artist Evan Lovejoy Concept Artist Dan Hett Technical Producer
Dr. Clement Shimizu was a contestant on Pirate Jam 2019 in Thailand. This game jam, had contestants build video games while sailing through Thailand on a fleet of yachts. Clement teamed up with Paloma Dawkins to create Award-Winning Virtual Plant game that won the top prize. The fabulous NY recording artist Katie Rush provided the soundtrack.
The game combined procedural life through L-Systems with hand-drawn art animations in a plant-growing simulator.
Babycastles Bank Manhattan’s Deposits Only is a video game built out of a hacked ATM machine for Babycastles gallery. The purpose of the game is to raise money for the gallery. The ATM was hacked to only accept money via a coin and bill slot and not give money out. The high-score screen shows how much money was donated to the gallery. Since its delivery, the game has brought in thousands of dollars in donations.
Dr. Clement Shimizu – ATM Hack Krll Honn – NodeJS based high score screen Levi Yourchuck – Machining
Movement drives dynamic natural imagery with a Kinect-based user interface in the Grotto, a contemplative space for patients and their families at the Children’s Pain and Palliative Clinic (Minneapolis). We collaborated with U+B Architecture and Design and the hospital staff to create the immersive environment. Visitors use the Kinect to interact with patterns that imitate the natural flow of ripples and currents in water.
Clement Shimizu through Elumenati
3D Pac-Man was a collaborative project between Dr. Clement Shimizu from The Elumenati and Keita Takahashi (The creator of Katamari Damacy) created for Babycastles video game events at the Museum of Arts and Design (Manhattan) and Telfair Museum (Savannah).
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Mike Pohl and A.C.E.S. Flight Simulation
Clement Shimizu of The Elumenati
A.C.E.S. Surround View Flight Simulator powers a giant wrap around screen using a single projector. In this video, we illustrate Lockheed Martin’s Prepar3D training software in a panoramic projection system using Elumenati’s Omnimap Software.
Artist: Paige Dansinger
Programmer: Dr. Clement Shimizu
#DrawArt is an application created to help Paige Dansinger teach art history in a new and engaging way. The artist digitally paints historical works of art using an iPad. The software records the painting and a animation that can be replayed from a blank canvas.
See more at: http://drawart.museumpaige.com/
By: Clement Shimizu, The Elumenati, Patrick Bradely, and The Chicago Field Museum
This interactive exhibit invites visitors to use Wii controllers inside of a dome to explore historians’ theories on the origins of Cave Art. The Elumenati produced Cave Art in collaboration with the team at the Field and animator Pat Bradley, as part of the Mammoths and Mastodons exhibit currently touring museums around the country.
Cave Art Interactive installation won the 2011 Silver MUSE Award, an honor from the Media and Technology arm of the American Association of Museums.