Movement drives dynamic natural imagery with a Kinect-based user interface in the Grotto, a contemplative space for patients and their families at the Children’s Pain and Palliative Clinic (Minneapolis). We collaborated with U+B Architecture and Design and the hospital staff to create the immersive environment. Visitors use the Kinect to interact with patterns that imitate the natural flow of ripples and currents in water. Clement Shimizu through Elumenati For U+B
3D Pac-Man was a collaborative project between Dr. Clement Shimizu from The Elumenati and Keita Takahashi (The creator of Katamari Damacy) created for Babycastles video game events at the Museum of Arts and Design (Manhattan) and Telfair Museum (Savannah). Continue reading
Mike Pohl and A.C.E.S. Flight Simulation
Clement Shimizu of The Elumenati
A.C.E.S. Surround View Flight Simulator powers a giant wrap around screen using a single projector. In this video, we illustrate Lockheed Martin’s Prepar3D training software in a panoramic projection system using Elumenati’s Omnimap Software.
Artist: Paige Dansinger
Programmer: Dr. Clement Shimizu
#DrawArt is an application created to help Paige Dansinger teach art history in a new and engaging way. The artist digitally paints historical works of art using an iPad. The software records the painting and a animation that can be replayed from a blank canvas.
See more at: http://drawart.museumpaige.com/
By: Clement Shimizu, The Elumenati, Patrick Bradely, and The Chicago Field Museum
This interactive exhibit invites visitors to use Wii controllers inside of a dome to explore historians’ theories on the origins of Cave Art. The Elumenati produced Cave Art in collaboration with the team at the Field and animator Pat Bradley, as part of the Mammoths and Mastodons exhibit currently touring museums around the country.
Cave Art Interactive installation won the 2011 Silver MUSE Award, an honor from the Media and Technology arm of the American Association of Museums.